Tidal Static
2026 · WebGL, projection · 4 × 3 m · Edition of 1
A projection of a shader that never repeats. Sea data from the Baltic drives the distortion; the colours come from warning lights on the coast.
Every hour the piece reads wave height and wind from a buoy off Warnemünde. Calm water slows the bands to a breath; a storm tears them into static. Visitors see the sea they cannot see.
The piece runs in a browser; the projector is the only hardware.
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